AI Insights · Timothy · January 2022
Top 5 Boxing Games on iOS in Norway Q4 2021
Discover the performance trends of the top 5 boxing games on iOS in Norway during the fourth quarter of 2021, based on Sensor Tower data.
During the fourth quarter of 2021, the top 5 boxing games on iOS in Norway displayed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each app fared:
Idle Workout Master: Boxbun from EZ Games showed a consistent increase in weekly downloads, starting from 53 in late September and peaking at 408 in mid-December. The app's weekly revenue began to rise in November, reaching around $68 by the last week of December. Meanwhile, weekly active users grew steadily from 105 at the end of September to 559 in mid-December before slightly decreasing to 473 by the end of the quarter.
Level Up Runner by Lion Studios saw its highest weekly downloads early in the quarter, with 890 in mid-November, but experienced a decline to 167 by the final week of December. The revenue remained minimal throughout the quarter, only registering $20 in the last week of December. Active users mirrored the download trend, peaking at 796 in mid-November and falling to 219 by the end of the year.
Real Boxing 2 from Vivid Games S.A. experienced significant fluctuations. Weekly downloads were low initially but surged to 664 in the last week of December. Revenue followed a similar pattern, spiking to $283 in mid-December. Active users showed a dramatic increase, jumping from 0 in early December to 938 by the end of the month.
I, The One - Fighting Games developed by Azur Interactive Games Limited had modest download numbers, reaching a peak of 150 in mid-December. Revenue was relatively low, with a maximum of $28 in late November. Active users fluctuated throughout the quarter but remained fairly steady, ending the year at 874.
Slap Kings, another title by Lion Studios, showed consistent download numbers, with a slight increase towards the end of the quarter, peaking at 57 in the last week of December. Revenue was sporadic, with a notable $74 in late October and $29 in the final week of December. Active users saw a gradual rise, ending the quarter at 259.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.